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Lewis Wainwright

UI Prototyping for Mobile ApplicationUI Prototyping for Mobile Application

January 30, 2025January 30, 2025| lwainwright2024lwainwright2024| 0 Comment| 2:27 pm

In this blog post, I’ll be showcasing the High-fidelity design of the Watchpoint app, a fleshed-out version that brings together branding, colour, UI/UX interactions, and

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Adapting Your Design for Web DeploymentAdapting Your Design for Web Deployment

January 30, 2025January 30, 2025| lwainwright2024lwainwright2024| 0 Comment| 2:26 pm

This blog post focuses on the final stage of the Watchpoint project, I translated the app into a responsive website version. This stage introduced new

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Low fidelity UI prototypeLow fidelity UI prototype

January 30, 2025January 30, 2025| lwainwright2024lwainwright2024| 0 Comment| 2:11 pm

Low fidelity prototypes are basic, simplified representations of a website or app, these wire frames and designs are essential in creating the foundation for a

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Rejected designs Rejected designs 

January 30, 2025January 30, 2025| lwainwright2024lwainwright2024| 0 Comment| 2:10 pm

To start off with, I decided to try the Crazy 8s exercise to help brainstorm some ideas for the low fidelity UI prototype. I found

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UI principles to be applied to your designUI principles to be applied to your design

January 30, 2025January 30, 2025| lwainwright2024lwainwright2024| 0 Comment| 2:10 pm

To maintain consistency across the games fair’s website and companion app, design guidelines will be established and followed to enhance the user experience while ensuring

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Requirements Gathering and AnalysisRequirements Gathering and Analysis

January 30, 2025January 30, 2025| lwainwright2024lwainwright2024| 0 Comment| 2:09 pm

Gamescom attracts a diverse audience, from casual and hardcore gamers to content creators, and esports participants. Many attend to experience new game releases, play demos,

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Defining the UX for your Festival (Defining problem space, Usability Goals etc)Defining the UX for your Festival (Defining problem space, Usability Goals etc)

January 30, 2025January 30, 2025| lwainwright2024lwainwright2024| 0 Comment| 2:07 pm

The selected festival is a gaming festival and to help build the foundation I’m going to analyse Gamescom which was introduced in 2009. Gamescom is

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Post 5- Interactive Website/ App/ Responsive LayoutsPost 5- Interactive Website/ App/ Responsive Layouts

January 30, 2025January 30, 2025| lwainwright2024lwainwright2024| 0 Comment| 1:53 pm

Responsive Layouts: This video shows the responsive layout of the ROGUE website and how the design adapts seamlessly across different devices, from desktop to mobile.

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Post 4- Typography & BrandingPost 4- Typography & Branding

January 30, 2025January 30, 2025| lwainwright2024lwainwright2024| 0 Comment| 1:53 pm

This blog post will focus on typography and branding for the Rogue gaming convention, and it follows on from Post 3 by continuing to develop

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Post 3- Design ElementsPost 3- Design Elements

January 30, 2025January 30, 2025| lwainwright2024lwainwright2024| 0 Comment| 1:52 pm

This blog post will focus on the development of key design elements such as imagery, colour, typography, overall aesthetic, and how each component works together

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