UI Prototyping for Mobile ApplicationUI Prototyping for Mobile Application
In this blog post, I’ll be showcasing the High-fidelity design of the Watchpoint app, a fleshed-out version that brings together branding, colour, UI/UX interactions, and
In this blog post, I’ll be showcasing the High-fidelity design of the Watchpoint app, a fleshed-out version that brings together branding, colour, UI/UX interactions, and
This blog post focuses on the final stage of the Watchpoint project, I translated the app into a responsive website version. This stage introduced new
Low fidelity prototypes are basic, simplified representations of a website or app, these wire frames and designs are essential in creating the foundation for a
To start off with, I decided to try the Crazy 8s exercise to help brainstorm some ideas for the low fidelity UI prototype. I found
To maintain consistency across the games fair’s website and companion app, design guidelines will be established and followed to enhance the user experience while ensuring
Gamescom attracts a diverse audience, from casual and hardcore gamers to content creators, and esports participants. Many attend to experience new game releases, play demos,
The selected festival is a gaming festival and to help build the foundation I’m going to analyse Gamescom which was introduced in 2009. Gamescom is
Responsive Layouts: This video shows the responsive layout of the ROGUE website and how the design adapts seamlessly across different devices, from desktop to mobile.
This blog post will focus on typography and branding for the Rogue gaming convention, and it follows on from Post 3 by continuing to develop
This blog post will focus on the development of key design elements such as imagery, colour, typography, overall aesthetic, and how each component works together