Design and Research Design and Research
This blog post will focus on the design, research, and ideation process behind the creation of Watchpoint. This is a companion social hub app designed
This blog post will focus on the design, research, and ideation process behind the creation of Watchpoint. This is a companion social hub app designed
This blog post will focus on feature mapping for user flow and early low-fidelity designs for the different pages in the Watchpoint, Overwatch social hub
In this blog post, I’ll be showcasing the High-fidelity design of the Watchpoint app, a fleshed-out version that brings together branding, colour, UI/UX interactions, and
This blog post focuses on the final stage of the Watchpoint project, I translated the app into a responsive website version. This stage introduced new
Low fidelity prototypes are basic, simplified representations of a website or app, these wire frames and designs are essential in creating the foundation for a
To start off with, I decided to try the Crazy 8s exercise to help brainstorm some ideas for the low fidelity UI prototype. I found
To maintain consistency across the games fair’s website and companion app, design guidelines will be established and followed to enhance the user experience while ensuring
Gamescom attracts a diverse audience, from casual and hardcore gamers to content creators, and esports participants. Many attend to experience new game releases, play demos,
The selected festival is a gaming festival and to help build the foundation I’m going to analyse Gamescom which was introduced in 2009. Gamescom is
Responsive Layouts: This video shows the responsive layout of the ROGUE website and how the design adapts seamlessly across different devices, from desktop to mobile.